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Anira is the ancestral homeworld of the Anirans and the eternal heart of the Omnium. It serves as the cultural, political, and ceremonial core of Aniran civilization — the nexus of the Pillars of Life and the seat of the Omniarchs.
Mira is Anira’s sister world, renowned for its grand universities, hospitals, and research institutes. It stands as the intellectual and medical capital of the Omnium — where science and spirituality coexist in harmony.
Nefertiti is the ceremonial world of the Omnium — a realm of temples, assemblies, and sacred diplomatic conclaves. Called the “Court of the Stars,” it hosts rituals binding law and tradition beneath its crystalline skies.
Hexagon functions as a cultural annex world — home to academies, performance halls, and ceremonial archives. It bridges the intellectual and spiritual facets of the Aniran people, preserving unity through art and scholarship.
Tikal is a green world of stepped river valleys and agroforestry terraces. Its cities rise in terraced, pyramidal designs, blending agriculture into urban life and embodying Aniran ideals of ecological balance.
Three Rings is defined by its vast orbital ring habitats serving as shipyards, academies, and industrial centers. It remains a crucial training and fleet-construction hub of the Omnium.
Nientellar is a kiln world of metals and ceramics whose foundries supply structural materials and artistry throughout the Omnium’s interstellar network.
Mor Kiree is a tidally locked world sustaining its cities along the twilight belt. Its mastery of thermal and wind energy made it a leader in sustainable engineering across the Omnium.
Summer Hall thrives despite its semi-arid terrain and high temperatures. Renowned as a meeting place for convocations and cultural assemblies, it reinforces Omnium unity through celebration and discourse.
Monolith is a world of towering stone formations mined and engineered into living cities. It represents the fusion of industrial power with architectural artistry — a hallmark of Omnium design philosophy.
Rakasa is a mining colony governed by ancient clan codes of conduct. Its disciplined society provides both ore and order to sustain the Omnium’s stability.
New Frontier combines fortress bastions with open trade ports, serving as the Omnium’s diplomatic and defensive bastion along contested corridors of space.
Anirathropia is the Omnium’s second capital world, devoted to law, governance, and education. It mirrors Anira’s ideals while administering the interstellar bureaucracy of the Triumvirate.
Vers powers the Omnium’s industrial core, producing ship frames, reactor housings, and high-grade alloys. It is the forge-world that underwrites Aniran starship supremacy.
Osimura is a mercantile world ruled by bonded merchant houses. It functions as a hinge between Omnium space and independent polities, balancing trade, diplomacy, and influence.
Bombard is an industrial foundry world producing fuels, alloys, and armaments — one of the Omnium’s principal bastions of war industry and logistical power.
Lira is a judicial and artisanal world providing balance to its twin, Bombard. It is noted for law courts, artisanship, and cultural preservation.
High Gate acts as a waystation world and neutral arbitration point for travelers and merchants. It symbolizes Omnium fairness and stability on the frontier.
Mordent is a sparsely populated redundancy colony, offering security as a fallback world. Its people are hardy survivalists bound by close communal ties.
Last Dawn is one of the Omnium’s harshest colonies, used for extreme-environment training and medevac support. It is a world of endurance and resilience.
Sandia is a desert bloom world, renowned for its glassworks, ceramics, and adaptive desert agriculture. Its culture embodies survival through innovation.
Binner thrives on long seasonal cycles, producing specialty crops and rare organics. It is a vital supplier of agricultural resources requiring patience and precision.
Monument is the ceremonial heart of the Omnium, with cenotaph gardens and memory temples dedicated to Aniran history. It embodies remembrance and cultural unity.
Prime Omni functions as an outer administrative capital and staging point for new expeditions. It serves as a bureaucratic hub preparing colonists for frontier service.
Misty Garden is famed for its foggy terraced farms and perfumeries, producing spices and aromatic oils cherished across the Omnium.
Stark Garden is a hardy horticultural colony, specializing in cold-climate crops and ecological seed exchanges with other Aniran worlds.
Hadrium is a frontier world of underground arcologies powered by geothermal energy. Its culture prizes survival, practicality, and resilience.
Isis is a river-world defined by vast hydro-engineering networks. Its canals and aqueducts sustain agriculture and industry across the system.
Muriel is renowned for fine craftsmanship — textiles, glassware, and precision instruments. Its guilds protect their secrets as fiercely as Omnium fleets guard the stars.
Hexal is a peripheral research and manufacturing world, known for experimental sciences and specialized engineering projects tied to Omnium innovation.
Eméral is a world rich in metals and rare earths. Its carefully managed mines and bonded trade routes make it indispensable to Omnium technology and infrastructure.