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Incident 21511207

Day 1: The Scene

We arrived on Americana early this morning. The local authorities escorted us to the scene—an isolated outpost deep in the badlands. The place was littered with bodies, all confirmed pirates with long records of raiding shipping routes across the frontier. But this wasn’t a standard cleanup operation. The precision of the killings was unsettling. Each victim had been neutralized with surgical accuracy—clean, almost too clean. Whoever did this wasn’t just skilled; they were exceptional.

The local sheriff reported no trace evidence—no footprints, no DNA, no residual heat signatures. It was as if the attackers appeared and vanished in seconds, leaving nothing but corpses behind. My partner, Agent Jax, said what we were all thinking: whoever did this didn’t just want them dead; they wanted to make a statement.

Day 2: Examining the Evidence

We still have almost nothing to work with. The remoteness of the site means there were no security feeds, no sensor data, and no witnesses. Forensics exhausted every tool in the kit, but the results are all the same—nothing. The methods used were advanced, the kind of work you only see in high-tier military operations. Some victims showed clean arterial slashes—one precise movement, instantly fatal. Others were taken down with pinpoint kinetic rounds, each shot exactly placed.

One disturbing detail stood out: several of the pirates appeared to have been interrogated before execution. Whoever carried this out wasn’t acting impulsively. It was deliberate, calculated, and clinical.

Day 4: Interviewing Locals

We’ve spent the past two days interviewing locals—anyone who might have seen or heard something unusual before the attack. Most claim ignorance. Americana is rough territory; people here know when to mind their own business. But one old miner, a regular at a bar on the outskirts, told us he’d seen shadows moving across the plains a few nights before the massacre. He didn’t think much of it at the time, but said he’d never seen anything move that fast.

Agent Jax and I checked the area he described. The dust and wind have erased any physical evidence. Whatever those “shadows” were, they left no trace behind.

Day 7: Possible Theories

The task force is divided. Some think this was an internal hit—one pirate crew wiping out another. But that theory falls apart fast. Gangs leave evidence. They brag. They make a mess. This was the opposite—precise, efficient, invisible.

Others suspect a covert military team, maybe a black-ops unit operating off the record. But if that’s true, why hit a small-time pirate gang on a fringe world? And why scrub every trace of their presence? None of it makes sense.

I can’t shake the feeling we’re looking at something outside conventional human activity. There are old rumors—whispered stories about specialized operatives with tech and training beyond known factions—but I’ve never seen proof. If that’s what we’re facing, then this operation wasn’t a message to the pirates. It was a demonstration.

Day 10: The Growing Mystery

It’s been over a week, and we’re no closer to answers. The higher-ups are demanding results, but how do you solve a crime that left no clues? The locals are restless, suspicious of us, and I can’t blame them. Americana has always been fiercely independent, skeptical of any outside authority. This investigation isn’t helping that image.

Jax and I keep running the data, but it feels like chasing ghosts. Whoever carried out this strike is beyond anything we’re trained to deal with. It’s as if they’re watching us now—testing us—showing just enough of what they can do to make sure we understand how powerless we are to stop them.

Day 14: Closing Thoughts

The investigation is being closed. With no evidence and no suspects, the task force has been ordered to withdraw. It feels wrong. This isn’t over. Whoever orchestrated this massacre is still out there, and if they struck once, they’ll strike again.

Jax and I filed our final reports tonight. Neither of us believes the official conclusion. The air here feels heavy, as if something unseen is still moving beneath the surface. We’ve only touched the edges of this mystery—and I’m not sure anyone truly wants to uncover what’s underneath.

— Journal of Special Agent David Trent, Federal Investigation Division

Hellscape

The world of Pittman has many names among the Terran forces, but none more fitting than “Hellscape.” From orbit, it appears peaceful — a golden brown sphere wrapped in storm belts and dust veils — but that serenity vanishes the moment you breach the atmosphere. The descent alone is an ordeal. The upper layers churn with violent winds that tear through anything unshielded. Lightning flashes so frequently that it paints the sky in bursts of orange and white.

I arrived at Pittman as part of the 38th MDF Recovery Division, assigned to assist an evacuation effort that had gone wrong. The planet had been declared uninhabitable decades earlier, yet people — desperate settlers, old miners, and refugees — still clung to the wastelands. The atmosphere eats away at anything left exposed for too long, and the heat from the equatorial regions melts the sand into glass.

Our drop pods screamed through the clouds, the hulls glowing as friction fire licked across the plating. Below us, the surface stretched out in a mosaic of rust-red dunes and blackened craters. Massive dust storms wandered across the landscape like living things, reshaping the horizon every hour.

When we landed, the first thing I noticed was the silence beneath the wind — that deep, pressing quiet that makes you feel small. The air smelled of iron and ozone. The ground was unstable, shifting under every step. Our suits’ environmental systems fought constantly against the atmosphere, filters clogging with grit and servos straining from heat stress.

We found the remnants of a settlement half-buried beneath fused glass. The colony domes had melted long ago, their metal skeletons twisted into arches like the ribs of some ancient beast. Inside one of the habitation shells, I found personal items: a toy shuttle, a cracked family photo, and a journal melted into slag. Everything left behind felt like a whisper from people who refused to surrender to a dying world.

Further inland, we reached the evacuation site. A single transport — or what was left of it — lay broken in a crater, surrounded by the remains of automated loaders and collapsed shelters. It was as if the storm had frozen time mid-catastrophe. The evac beacon still pulsed weakly, sending out a message from a crew long dead.

We stayed for three days. Each night, the horizon burned with electrical fire as dust storms rolled in from the north. Our base shook beneath the force of the winds, the ground trembling as though it were alive. I barely slept — the noise, the heat, and the constant sense that something ancient was buried beneath the desert, waiting.

On the final day, one of our sensor drones detected movement near the crater’s edge. I went out with two engineers to investigate. What we found was not human.

It was a machine — or what used to be. A humanoid frame, corroded and half-buried, its metal blackened and scarred. No identification marks. The Omnium claimed they never deployed ground units here, and the MDF logs said the same. But it moved — just slightly — like a reflex from a body refusing to die. We brought its head back for analysis.

When we departed, I looked down from orbit one last time. The storms were still moving, slow and deliberate, erasing every trace of our presence. Pittman was not just a planet; it was a graveyard of people, machines, and ambition.

Sometimes I still dream of the lightning, of dunes glowing under storm fire, and of that machine’s dim blue eye staring back through the dust.

— Lt. A. R. Casden, MDF Recovery Division

First Impressions

Day 1: Arrival in New Liberty

I have seen cities across the Terran Core, but nothing could have prepared me for New Liberty. I arrived just as the sun dipped below the horizon, casting a golden light across the towering skyline. I had read about this place, a beacon of human achievement on Terra Secundus, but seeing it in person felt surreal. The city rises endlessly upward, a forest of glass and steel where vibrant digital advertisements pulse like neon constellations against the darkening sky.

The mass transit skyway carried me to my apartment in the Quartz District, and the entire ride felt dreamlike. Hover vehicles drifted between buildings, their polished hulls reflecting the glow of enormous holographic billboards. Every few moments, a sky bridge would appear, linking tower to tower, as people moved past in quiet rhythm hundreds of feet above the streets below.

High above, two of Terra Secundus’ three moons glowed faintly, casting an ethereal shimmer across the city. They gave everything an almost mythic quality. In the distance, the third moon, larger and darker, hung like a silent observer. It is strange to think that something once invisible from Earth has become part of daily life here.

Day 2: Exploring the Streets and Skyways

The streets are a blend of the old and the new, echoes of Earth’s heritage fused with architecture unique to Terra Secundus. On the ground, the city hums with life. Vendors serve food from every corner of the Terran Core, street musicians play instruments I have never heard before, and people of every background move with a sense of purpose.

The mass transit network feels like a city within a city. Sleek maglev trains glide along invisible lines between buildings, moving with effortless speed. I boarded a transit pod to the Central Plaza, and as we soared through the sky, the view was breathtaking. The skyscrapers below caught the pale light of the moons, their mirrored facades flickering with rolling waves of color and light from the endless advertisements—fashion, art, interstellar technology, and things I could barely recognize.

The sky bridges are more than just walkways. Many are lined with digital art that shifts with the hour, serene patterns in the morning and abstract lightscapes by night. Some even respond to footsteps, glowing softly beneath each step, creating the illusion of walking on water.

Day 4: Evening in the Pulse of New Liberty

Tonight, I witnessed New Liberty in its full brilliance. As the moons climbed higher, the city came alive. Entire skyscrapers became canvases for cascading light displays, some showing scenes of distant colonies and others weaving intricate patterns that rippled across the skyline. The entire metropolis seemed to breathe, its rhythm pulsing with the life within it.

I made my way to a viewing platform in the Sapphire District, where the city stretched endlessly beneath me. Hover cars darted through the air, their lights tracing ribbons that mingled with the glow of digital billboards. The sound of the city was constant, a deep, resonant hum that felt almost alive, as though the metropolis itself were whispering.

The moons shone brighter than ever, their pale light mixing with the neon glow below to create colors I had never seen before. Cool blues, silvers, and soft violets merged in a way that felt both ancient and futuristic.

Day 6: Reflection

Each day, I find myself more captivated by this city. There is a harmony here between nature and technology unlike anything on Earth. New Liberty may be a machine, but it breathes. Its people, its towers, its lights all move in perfect rhythm, a living entity shaped by human will and imagination.

Terra Secundus was once barren, yet now it holds a city that could rival any capital in the Terran Core. New Liberty is more than a settlement. It is proof of humanity’s persistence and vision. As I stand at my window and look out over this gleaming labyrinth, the moons hanging silently above, I cannot shake the feeling that this place, with all its strangeness and wonder, is exactly where I am meant to be.

— Lian Vega

Last Dawn

Introduction

Last Dawn is a stark and desolate world located in the NN3526 star system, a region that became accessible to the Omnium during their second major wave of exploration and expansion. The planet’s cold climate, hostile atmosphere, and unforgiving terrain make it a world of endurance and perseverance — yet its strategic position and mineral wealth have made it indispensable to Omnium interests on the frontier.

Geographical and Environmental Overview

Last Dawn’s landscape is defined by extremes. With a radius of 10,308 kilometers and gravity of 0.97G, the planet’s surface is a study in rugged desolation — jagged mountain chains, glacial valleys, and frozen highlands dominate every horizon. The mean surface temperature of 250K (-23°C) and atmospheric pressure of 5.51 atm create a dense, icy environment prone to ferocious storms and blizzards. Toxic particulates from volcanic vents add further peril, forcing all life to exist within sealed or subterranean shelters.

Its Water/Ice Index of 51.26 marks a delicate balance between frozen oceans and deep permafrost layers. Seasonal tectonic heating melts limited regions into short-lived lakes and rivers before refreezing within months. Glacial fields stretch across much of the northern hemisphere, while geothermal belts in the southern regions support rare habitable pockets used by Omnium outposts.

Habitability and Use

Though inhospitable, Last Dawn’s mineral density makes it vital to Omnium industry. Rich in rare alloys and heavy metals, it supports extensive mining operations and refineries built into the permafrost or volcanic zones. The planet’s dense atmosphere offers limited radiation shielding, making it ideal for subterranean settlements that house miners, engineers, and research crews. Geothermal energy harvested from volcanic activity provides the primary power source for life support and industry.

For its residents, survival is a daily challenge against the elements — but for the Omnium, Last Dawn stands as a bastion of strategic reach and industrial perseverance along the Bootes Corridor.

Strategic and Colonization Efforts

Despite its remoteness, Last Dawn is a cornerstone of Omnium’s expansion network. With a modest population of 125,000 — primarily scientists, engineers, and military personnel — the planet functions as a forward logistics base, resupply depot, and communications hub for deep-space expeditions. Its position within the NN3526 system allows it to act as a gateway for fleets venturing into uncharted space during the Omnium’s second-wave colonization period.

Settlements are fully self-contained, relying on geothermal and nuclear generation for power, and hydroponic agriculture for food supply. Reinforced composite architecture and underground habitation are standard, designed to withstand the crushing atmospheric density and the constant presence of supercooled storms.

Challenges and Future Prospects

Harsh environmental conditions continue to define life on Last Dawn. Energy demands are immense, and maintaining habitable infrastructure requires continuous resource input. However, the world’s potential remains significant — its mineral reserves, thermal vents, and strategic placement make it ideal for future fleet staging and exploration coordination.

As Omnium colonization expands outward, Last Dawn’s isolated outposts may evolve into a full-fledged colony, serving as both a testbed for extreme-environment engineering and a symbol of the Aniran drive to transform desolation into purpose.

Conclusion

Last Dawn embodies the essence of Omnium resilience — a frozen world forged into utility through sheer will and precision. It is not a place of comfort or beauty, but of discipline and intent. Here, at the threshold of known space, the Anirans continue to push the boundaries of endurance, proving that even in the coldest reaches of the galaxy, civilization can take root.

Planet Guide

PLANET GUIDE

Step into the colonies, strongholds, and independent worlds that bring Twilight Run to life.

Starship Guide

STARSHIP GUIDE

Explore military, corporate, and private vessels that shape the balance of power across the stars.

Stellar Guide

STELLAR GUIDE

Discover the mapped systems, homeworlds, and colonies that define humanity’s expanding frontier.

Tech Guide

TECH GUIDE

Dive into innovations in tunneling, orbitals, military hardware, and civilian technology.

Welcome to the Twilight Run Universe

By the twenty-third century, humanity had long since left Earth behind. Colonies stretched across dozens of star systems, and Terrans believed themselves an expansive and unchallenged civilization. For a time, it seemed nothing could slow their rise.

 

That belief ended when the Anirans and the Cetians revealed themselves. They were not strangers from distant space, but ancient branches of humanity that had grown in parallel, hidden from Terran sight. The Anirans, guardians of harmony and tradition, and the Cetians, architects of survival and resilience, unveiled a history far deeper than Earth had ever known. Their arrival transformed Terran science, politics, and identity, stirring awe, doubt, and unease.

 

To preserve peace, the great powers of Earth joined with the Cetian Consortium and the Aniran Omnium to form the Council of the Core and the Mutual Defense Force. It was a first attempt at true interstellar unity, yet suspicion still lingered. Centuries of distance had left wounds not easily healed.

 

And beyond the mapped stars, something else is stirring. Rumors tell of a hostile presence waiting in the dark, silent and watching.

 

As alliances strain and rivalries return, the three branches of humanity face a choice. Stand together against what lies beyond, or fall divided before it.

 

Twilight Run is a Universe of wonders, curiosity, survival, diplomacy, and the unsettling truth that humanity is not alone—and may not be ready.

Featured Hypercorps

GenCorp

Pioneering bio-genetic and industrial synthesis across the frontier.

MoonTech

Infrastructure and orbital industry specialists supporting lunar expansion.

Universium

Energy, trade, and transit systems linking every major colony network.

FAST TRACKS

Three core Tech Guides for navigating the TRU systems.

General Tech — Drive Systems

General Tech

Deep-dive into tunnel-drive propulsion, quantum synchronization, and modern navigation arrays used across Omnium fleets.

Military Tech — Energy Weapons

Military Tech

Explore the evolution of plasma, coil, and particle-beam technologies defining interstellar warfare in the 23rd century.

Organizations — Colony Infrastructure

Organizations

Learn how modular habitats, AI-regulated biospheres, and fusion-grid networks sustain Terran and Aniran colonies.

NEWS + UPDATES

New Journal entries kicking off Volume III.

The website got a bit of a facelift.

Latest updates included the addition of the Cetian military ships.

Planet images and details about the colony worlds of Japan, the Latin League, the Pan African Union, the Arab League, and various independent worlds.

 

Miltary Ships of the TRU


U.S. Space Command Military Ship Guide

Order Through Firepower

Delve into the ships of the United States Space Command.

Explore

Keo Terra Interstellar Military Ship Guide

Faith in Force

Learn the military ships of Keo Terra Interstellar.

Explore

Cetian Consortium Military Ship Guide

Strength Through Stillness

Step into the ships of the Cetian Consortium.

Explore

Step into the Journal Section

Experience Twilight Run through the eyes of those who live it.
Explorers. Colonists. Soldiers. Dreamers.
Each entry is a voice from the frontier—carrying the weight of survival, discovery, and war.

Twilight Run Journals

Worlds at the Edge

Colonies and capitals that define humanity’s reach. Each world is a cornerstone of civilization, carrying culture, power, and destiny into the stars.

Earth icon
Earth

Birthplace of humanity and still the heartbeat of Terran civilization.

New Atlantis icon
New Atlantis

The sprawling jewel of cooperation. A symbol that rivals can build together.

Pittman icon
Pittman

A steel frontier. Fortress world and military bastion on the edge of Terran space.

Keo Terra icon
Keo Terra

The corporate homeworld of Keo Terra Interstellar is where commerce and governance merge into a singular power.

Cestisus icon
Cestisus

The Cetian homeworld, heart of the Consortium. Known for its fertile valleys and consensus-driven governance.

Anira icon
Anira

The ancestral world of the Anirans, eternal center of the Omnium and its Pillars of Life.

 Step into the Planet Guide