Domain: Central terrads of Cestisus (capital regions).
Role: Political first clan, historically producing Grand Taros/Tarsi.
Economy: Administrative hubs, cultural patronage, and high diplomacy.
Military: Custodians of the Bastion High Guard.
Cultural Specialty: Preservers of Enum-we philosophy and planetary governance.
Domain: Riverlands of Cestisus.
Role: Agricultural suppliers for core cities.
Economy: Food distribution networks, advanced hydro-engineering.
Military: Maintains logistics fleets and supply divisions.
Cultural Specialty: Music and harvest festivals tied to lunar cycles.
Domain: Colony of Krag (Pi Eridani frontier).
Role: Diplomatic spearhead of First Contact with Terrans.
Economy: Trade and mixed agriculture–industry.
Military: Hosts mixed Cetian–Terran patrol units.
Cultural Specialty: Bilingual exchanges and hybrid cultural academies.
Domain: Desert terrads of Cestisus.
Role: Masters of water reclamation and desert settlement.
Economy: Terraforming consultancy across colonies.
Military: Specialist desert combat cadres.
Cultural Specialty: Epic poetry traditions rooted in desert survival.
Domain: Erydan Station (orbital hub).
Role: Commercial and financial brokers.
Economy: Banking, insurance, and interstellar shipping contracts.
Military: Operates escort flotillas for trade fleets.
Cultural Specialty: Ornate glass–metal architecture in orbital cities.
Domain: Polar terrads of Cestisus.
Role: Cold-weather engineers and planetary surveyors.
Economy: Rare minerals and cryo-research.
Military: Polar survival regiments, high-endurance specialists.
Cultural Specialty: Ice sculpture and aurora-inspired art.
Domain: Colony of Thalanos.
Role: Mining and heavy industry.
Economy: Metal exports for shipbuilding.
Military: Provides Bastion mechanized divisions.
Cultural Specialty: Folk songs tied to labor traditions.
Domain: Coastal terrads, Cestisus.
Role: Shipwrights and naval builders.
Economy: Consortium’s primary starship yards.
Military: Maintains fleet-building contracts for Bastion.
Cultural Specialty: Nautical festivals, ship-naming rites.
Domain: Colony of Naros.
Role: Biotech and medicine.
Economy: Genetic therapies and agricultural biotech.
Military: Med-corps training and deployment.
Cultural Specialty: Healing rituals and spiritual medicine.
Domain: Great archives of Cestisus.
Role: Custodians of libraries, advisers to the Jaila.
Economy: Knowledge stewardship, publishing.
Military: Intelligence and archival security.
Cultural Specialty: Philosophical schools and literary festivals.
Domain: Krag hybrid settlements.
Role: Mediators between Cetian and Terran societies.
Economy: Mixed farming and Terran–Cetian joint ventures.
Military: Frontier patrol auxiliaries.
Cultural Specialty: Ceremonies blending Terran and Cetian customs.
Domain: Highland terrads of Cestisus.
Role: Philosophers and cultural patrons.
Economy: Education and artisan goods.
Military: Defensive militias for mountain strongholds.
Cultural Specialty: Stone carving and highland music.
Domain: Colony of Trenes.
Role: Industrial hub and manufacturing giant.
Economy: Starship parts, heavy machinery.
Military: Hosts Bastion armor divisions.
Cultural Specialty: Industrial art and futurist aesthetics.
Domain: Steppe terrads of Cestisus.
Role: Herding and cavalry traditions.
Economy: Livestock, cavalry biotech.
Military: Renowned cavalry legions, adapted for mechanized mounts.
Cultural Specialty: Horse-centric festivals and clan games.
Domain: Colony of Orathis.
Role: Energy research and development.
Economy: Fusion, antimatter, and renewable exports.
Military: Operates Bastion energy-weapon programs.
Cultural Specialty: Rituals around solar cycles.
Domain: Oceanic terrads, Cestisus.
Role: Marine colonies and resource harvesters.
Economy: Aquaculture and deep-sea mining.
Military: Amphibious units and submersible fleets.
Cultural Specialty: Ocean festivals and aquatic music.
Domain: Colony of Qirnos.
Role: Religious scholarship and spiritual centers.
Economy: Pilgrimage, philosophy, spiritual instruction.
Military: Guardian orders dedicated to Enum-we.
Cultural Specialty: Junis liturgical music and sacred texts.
Domain: Forest terrads, Cestisus.
Role: Environmental stewardship.
Economy: Timber, ecological biotech.
Military: Forest guerrilla traditions.
Cultural Specialty: Woodcraft and eco-rituals.
Domain: Colony of Sareth (Pi Eridani frontier).
Role: Military forward base.
Economy: Arms manufacturing and fortifications.
Military: Hosts Bastion frontier fleets.
Cultural Specialty: War poetry and remembrance rites.
Domain: Thalos Orbital Ring.
Role: Trade and orbital defense.
Economy: Docking fees, commerce oversight.
Military: Orbital defense networks.
Cultural Specialty: Celestial music and ring-city architecture.
Domain: Volcanic terrads, Cestisus.
Role: Geothermal power and subterranean colonies.
Economy: Energy exports, mineral refinement.
Military: Siege engineers and fortress design.
Cultural Specialty: Lava-stone carving and volcanic rituals.
Domain: Colony of Valoris.
Role: Educational and philosophical center.
Economy: Universities and cultural exchange.
Military: Provides officer academies.
Cultural Specialty: Centers for drama, philosophy, and ethics.
Domain: Frontier colonies.
Role: Pathfinders and settlers.
Economy: Resource scouting and settlement support.
Military: Recon fleets and exploration wings.
Cultural Specialty: Heroic sagas of explorers.
Domain: Colony of Xenaris.
Role: Weapons research and testing.
Economy: Military technology exports.
Military: Bastion’s primary R&D base.
Cultural Specialty: Innovation festivals honoring invention.
Domain: Sacred terrads, Cestisus.
Role: Guardians of Great Awakening sites.
Economy: Pilgrimage and preservation industries.
Military: Custodial guard orders.
Cultural Specialty: Religious festivals tied to Enum-we origins.
Domain: Colony of Zerathis.
Role: Mineral and economic powerhouse.
Economy: Heavy mining, trade exports.
Military: Supports Bastion capital shipyards.
Cultural Specialty: Monumental art carved from quarried stone.
Domain: Outer Pi Eridani colonies.
Role: Frontier defense and scouting.
Economy: Outer-rim trading posts, waystations.
Military: Vanguard fleets and reconnaissance.
Cultural Specialty: Stargazer traditions and astronomy.