SIDEKICK TECH

 
 

Military circles call "sidekick" technology a modern soldier's, "Excalibur." It consists of a robotic weapon that is linked to an individual through a wireless command and communication system. It is capable of providing offensive or observational capability. It can rest on the shoulder of the soldier it is assigned to. It can be hovered up to ten meters away to carry out its mission. It allows a combatant to restrict his exposure to dangerous situations. The system consists of a weapons module, hover module, sensory module, and a control module.

The weapons module is designed for anti-personnel operations. In some instances, it can be upgraded to engage vehicles or fixed positions. The HVAP(hyper velocity anti-personnel round is a popular choice. It is capable of penetrating targets that are not protected by a harmonizer. It is the ultimate in ballistic technology. These rounds are also classified as "genius" grade weapons. They are equipped with intelligence, guidance, maneuverability and targeting capabilities. This allows them to hunt down intended targets up to two kilometers away before an automatic self destruct mechanism initiates. The order to engage a target must be given by the soldier that fired the round. Once fired, the round will relay video and telemetry data back to the command module allowing the soldier to confirm the target before it is attacked.

Another popular choice are the plasma cannons. The discharge of these weapons can be adjusted. This allows the soldier one of two options. A reduced discharge will simple knock a person down and or stun them. A full discharge will kill an unprotected target.

The hover module is gyro stabilized and capable of lifting both the weapons and sensory module up to speeds of three meters per second. Once in the air, the soldier can adjust the height in which it will deploy. In hover mode, this system can stay aloft up to three hours before needing a power cell replacement.

The sensory module is packed with visual and audio goodies. It is used either when the "sidekick" is mounted or aloft. When mounted, it is designed to provide 270 degrees of vision. When aloft this jumps to 360 degrees. These modules are usually packed with infra-red, ultra-violet, telescopic, microscopic visual sensors. In addition, a motion detector with ranges up to 50 meters and a "super-snooper" audio reception package is included. A special set of receptors can be added to record targeted radio, microwave and laser communications. This is in addition to the soldiers own communications system. Finally, the sensory module is equipped with "jam disrupters". This technology prevents all but the most powerful electronic jamming devices to shut it down. It also protects against electro-magnetic discharge.

The command module is worn on the soldier's abdomen. It is linked to both the soldier and the "sidekick". It interprets and carries out the instructions of the soldier. It is DNA coded to the individual in question. The system must verify six to eight DNA factors in order to function. Once operational, it relays all relevant data to a monocle display on the soldiers helmet. A chip that has been implanted into the soldier reads/interprets his bio signs and communicates his orders back to the command module. This system is always active until the individual terminates the connection.

This technology is useful not only for the protection of the soldier, but serves as an excellent sentry. It allows the individual to concentrate on other tasks while the "sidekick" maintains watch. This hands-free advantage allows a soldier to use other weapons in addition to the "sidekick," enhancing overall lethality.